You can easily copy the code or add it to your favorite list. THANOS BEATBOX Roblox ID. Thanos also acquired the services of the Other to act as his servant. Thanos roblox id.Vitas thanos roblox id. Upon making an alliance with Ronan the Accuser, Thanos commanded the Kree to conduct several massacres adhering to Thanos' agenda, including one where Drax the Destroyer's entire family were killed by Ronan. Once youre a member of the builders club download the roblox shirt template. These ranged weapon and gear ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. Favorites: 52 - I like it too! Eventually, Thanos had discovered a lead on the Orb's location, sending Nebula and Gamora to the Cloud Tombs of Praxius under Korath's command. While Thanos and another one of his children, Ebony Maw, were killing half of the Zehoberei people to balance Zen-Whoberi, Thanos' attention was caught by a young Zehoberei named Gamora, who was pushing back against one of his Chitauri soldiers. is Rotten Tomatoes. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. barbie nightbarbie on roblox jailbreak codes may twitter. However, his idea was considered too drastic and was dismissed by his people, who exiled him from Titan for his suggestion. Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. Thanos Code: 296281763 - Copy it! Code: 4605182432 - Copy it! Check out [dead game stop playing] thanos maze. We have 2 MILION+ newest Roblox music codes for you. Simply pick and choose the ones that you like. Ronan would eventually lose his life at the hands of the Guardians of the Galaxy, who gave the Orb to the Nova Corps, which made yet another Infinity Stone lost to Thanos. You may like. Track Roblox ID … Find out in this action packed simulator! Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. Favorites: 52 - I like it too! thanos … 18 min ago, Lua | How to be thanos in robloxian highschool. Looking for an easy way to get Ranged Gear Codes & ID’s for Roblox? If you are happy with this, please share it to your friends. thanos Roblox ID. As Ronan relayed news of Gamora's betrayal to Thanos which had been planned for some time, the Kree berated Thanos for not taking the situation seriously and even murdered The Other when he lectured Ronan on not showing Thanos respect. }, local p = game:GetService("Players").LocalPlayer, local plr = game:GetService("Players").LocalPlayer, local player = game:GetService("Players").LocalPlayer, local larm = char:WaitForChild("Left Arm"), local rarm = char:WaitForChild("Right Arm"), local lleg = char:WaitForChild("Left Leg"), local rleg = char:WaitForChild("Right Leg"), local root = char:WaitForChild("HumanoidRootPart"), local hum = char:FindFirstChildOfClass("Humanoid"), local run = game:GetService("RunService"), local DebrisModel = Instance.new("Model",char), -------------------------------------------------------, ----------------------------------------------------------------------------------, hum.MaxHealth = 500000000000000000000000000000000000000000000000, speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z), EffectModel = Instance.new("Model", char), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), NeckS.BrickColor = BrickColor.new("Bright yellow"), Neck3.C0 = CFrame.new(0,-0.62,0)*CFrame.Angles(math.rad(0),math.rad(-180),math.rad(0)), local Black = Instance.new("Part",NeckS)--First Stone, Yellow, Black.BrickColor = BrickColor.new("New Yeller"), local BlackM = Instance.new("SpecialMesh",Black), local Black1 = Instance.new("Weld",Black), Black1.C0 = CFrame.new(0.54,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), local Stone2 = Instance.new("Part",NeckS)--First Circle, Stone2.BrickColor = BrickColor.new("Magenta"), local Stone22 = Instance.new("SpecialMesh",Stone2), local Stone222 = Instance.new("Weld",Stone2), Stone222.C0 = CFrame.new(0.23,-0.47,0.4)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), local Stone3 = Instance.new("Part",NeckS)--First Circle, Stone3.BrickColor = BrickColor.new("Lapis"), local Stone33 = Instance.new("SpecialMesh",Stone3), local Stone333 = Instance.new("Weld",Stone3), Stone333.C0 = CFrame.new(0.23,-0.47,0.08)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), local Stone4 = Instance.new("Part",NeckS)--First Circle, Stone4.BrickColor = BrickColor.new("Really red"), local Stone44 = Instance.new("SpecialMesh",Stone4), local Stone444 = Instance.new("Weld",Stone4), Stone444.C0 = CFrame.new(0.23,-0.47,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), local Stone5 = Instance.new("Part",NeckS)--First Circle, Stone5.BrickColor = BrickColor.new("CGA brown"), local Stone55 = Instance.new("SpecialMesh",Stone5), local Stone555 = Instance.new("Weld",Stone5), Stone555.C0 = CFrame.new(0.23,-0.47,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), local Stone6 = Instance.new("Part",NeckS)--First Circle, Stone6.BrickColor = BrickColor.new("Lime green"), local Stone66 = Instance.new("SpecialMesh",Stone6), local Stone666 = Instance.new("Weld",Stone6), Stone666.C0 = CFrame.new(0,-0.3,0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), Grab.BrickColor = BrickColor.new("Deep orange"), AuraB.BrickColor = BrickColor.new("Deep orange"), local AuraBo = Instance.new("Weld",AuraB), local FZcharge3 = Instance.new("ParticleEmitter",Grab), FZcharge3.Texture = "rbxassetid://249481494", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255)), FZcharge3.Transparency = NumberSequence.new(0,1), FZcharge3.Rotation = NumberRange.new(-360,360), hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655", hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://", v:FindFirstChildOfClass("Part").Transparency = 1, v:FindFirstChildOfClass("Part").Transparency = 0, part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size), fp.BrickColor = BrickColor.new(tostring(brickcolor)), mesh = function(Mesh, part, meshtype, meshid, offset, scale), weld = function(parent, part0, part1, c0, c1), local Create = LoadLibrary("RbxUtility").Create, ArtificialHB = Create("BindableEvent", script){, part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10, Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size). Since 2016, everyone likes to listen to vibing music by using their Boombox. ! Pastebin.com is the number one paste tool since 2002. … You may like. lazyblox.com [Tор SÐµÑ rеtÑ•] Roblox Robux HÐ°Ñ k 2020. roblox hack girlfriend; roblox hack loomian legacy; chainsmokers closer roblox; edit your character in roblox; je fait la plus grande armee de de zombi roblox; never roblox hack id; roblox … Thanos always pitted Nebula against Gamora and whenever Nebula lost, Thanos removed another body part from her in order to make her stronger. Code: 1484222086 - Copy it! He forced the Dwarves of Nidavellir to forge the Infinity Gauntlet before massacring them all, leaving only Eitri alive, whose hands he crippled. Thanos Roblox ID. However, Thanos, being as perceptive as he is, easily saw through her but simply allowed her to believe she had fooled him for the time being. Thanos was born misshapen, bearing a physical mutation that left him marked as an anomaly amongst his people and therefore left him an outcast. He also massacred a Luphomoid family to raise Nebula to be another devoted and deadly assassin. Here are Roblox music code for Thanos beatbox Roblox ID. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf; function doMesh(parent,meshType,meshId,scale), local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale, function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame), local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0)), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), beam.BrickColor=BrickColor.new("Institutional white"), local dis=(torso.Position-mouse.Hit.p).magnitude, beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), for i,v in pairs(workspace:GetChildren()) do, if v:findFirstChild("Humanoid")~=nil and v~=char then, if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then, v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20), if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then, local FZcharge3 = Instance.new("ParticleEmitter",NeckS), FZcharge3.Texture = "rbxassetid://37329477", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), local StoneEf2 = Instance.new("ParticleEmitter",Stone4), StoneEf2.Texture = "rbxassetid://37329477", StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0)), StoneEf2.Size = NumberSequence.new(0.5,0), StoneEf2.Transparency = NumberSequence.new(0,1), StoneEf2.Rotation = NumberRange.new(-360,360), local StoneEf3 = Instance.new("ParticleEmitter",Stone3), StoneEf3.Texture = "rbxassetid://74675986", StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207)), StoneEf3.Size = NumberSequence.new(0.5,0), StoneEf3.Transparency = NumberSequence.new(0,1), StoneEf3.Rotation = NumberRange.new(-360,360), local StoneEf5 = Instance.new("ParticleEmitter",Stone5), StoneEf5.Texture = "rbxassetid://73229113", StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0)), StoneEf5.Size = NumberSequence.new(0.5,0), StoneEf5.Transparency = NumberSequence.new(0,1), StoneEf5.Rotation = NumberRange.new(-360,360), local A = Instance.new("Attachment",root), A.Position = Vector3.new(0.5,0,0)*Player_Size, local B = Instance.new("Attachment",root), B.Position = Vector3.new(-0.5,0,0)*Player_Size, local C = Instance.new("Attachment",root), C.Position = Vector3.new(0.5,-0.1,0)*Player_Size, local D = Instance.new("Attachment",root), D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size, local LIGHT = Instance.new("Attachment",root), LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size, ChainLink.Texture = "rbxassetid://37329477", ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), HQG.BrickColor = BrickColor.new("Ghost grey"), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), local HQG2 = Instance.new("SpecialMesh",HQG), HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01), HQG.Transparency = HQG.Transparency + 0.07, HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0), HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5), HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1), HQG.Transparency = HQG.Transparency + 0.01, HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), local Aura = Instance.new('ParticleEmitter',Stone3), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2), larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4), local Hat2 = Instance.new("SpecialMesh",Grab), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), for i, v in pairs(Stone3:GetChildren()) do, Grab.BrickColor = BrickColor.new("Really red"), for i, v in pairs(Stone4:GetChildren()) do, if k == "e" and MUI == false then --highjump, sbs.maxForce = Vector3.new(900000, 9000000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.BrickColor = BrickColor.new("New Yeller"), HQ.Transparency = HQ.Transparency + 0.005, HQG.Transparency = HQG.Transparency + 0.005, if k == "e" and MUI == true then --highjump, sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0), local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0), if k == "q" and MUI == false then --highjump, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg, if k == "q" and MUI == true then --highjump, local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0), Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm, Ball.BrickColor = BrickColor.new("White"), Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4), if v:FindFirstChildOfClass"Humanoid" and v ~= char then, if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end, elseif key == "=" and cooldownult == false then, delay(5,function() cooldownult = false end), repeat rs:wait() timer = 150 until holdq == false, for i,v in pairs(DebrisModel:GetChildren()) do, local change = 0.04-(v.Transparency*0.02), local vm = v:FindFirstChildOfClass("SpecialMesh"), vm.Scale = vm.Scale + Vector3.new(change,change,change), local change = 0.04-(v.Transparency*0.04), vm.Scale = vm.Scale + Vector3.new(change,change,0), local change = 0.15-(v.Transparency*0.125), vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075), vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change), local pos = Position + (direction * (vm.Scale.Y/2)), v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0), local vm = v:FindFirstChildOfClass("BlockMesh"), vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0), if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then, if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then, if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then, if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then, if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then, if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then, if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then, if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then, torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20, torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36, local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part1, endPoint = workspace:FindPartOnRay(ray1, char), local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part2, endPoint = workspace:FindPartOnRay(ray2, char), local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part3, endPoint = workspace:FindPartOnRay(ray3, char), local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part4, endPoint = workspace:FindPartOnRay(ray4, char), if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end, local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char), local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100), local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100), local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char), if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)), bg.CFrame = CFrame.new(root.Position,mouse.Hit.p), hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg, hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4), HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2), HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v), Python |
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